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[+35]EnTo[Wa] Posted - 25 Jan 2012 : 19:32:04
når jeg spiller inde på jeres FFa får jeg de vilde fbs drop den går fra 299 til 40 og vil høre om der er andre som oplever deres fbs falder markant og det skal lige siges jeg er hopped ind på andre server samme map hvor den bare ligger stabilt
30   N Y E S T E    I N D L Æ G    (Nyeste først)
^Gummi I Gøbben^ Skrevet - 19 Feb 2012 : 04:01:07
hehe :D
[+35]EnTo[Wa] Skrevet - 18 Feb 2012 : 19:43:17
så så ikke drille bare fordi jeg har lidt fumle fingere ;)
^Gummi I Gøbben^ Skrevet - 18 Feb 2012 : 13:59:10
quote:
Oprindeligt skrevet af EnTo

hehe for at lukke dette af vil jeg nu sidde at det var mig som havde laved fuck up i det og det ikke er jeres server men min cfg som simpelhen var gået bananas og derved min egen fejl ikke jeres ffa men det med en høj ping som så går ned vil jeg mene er normalt da idet du joiner en server skal du net lige fange forbindelsen og derved starter de fleste med en høj ping men hvis du har net_graf oppe så kan man se at du ikke har en høj ping det er only på scorebord du har det da den ikke arbejder lige så hurtig

MVH EnTo


sidde = sigge - du = dit

hehe for at lukke dette af vil jeg nu sigge at det var mig som havde laved fuck up i det og det ikke er jeres server men min cfg som simpelhen var gået bananas og derved min egen fejl ikke jeres ffa men det med en høj ping som så går ned vil jeg mene er normalt da idet du joiner en server skal dit net lige fange forbindelsen og derved starter de fleste med en høj ping men hvis du har net_graf oppe så kan man se at du ikke har en høj ping det er only på scorebord du har det da den ikke arbejder lige så hurtig
[+35]EnTo[Wa] Skrevet - 18 Feb 2012 : 12:28:15
hehe for at lukke dette af vil jeg nu sidde at det var mig som havde laved fuck up i det og det ikke er jeres server men min cfg som simpelhen var gået bananas og derved min egen fejl ikke jeres ffa men det med en høj ping som så går ned vil jeg mene er normalt da idet du joiner en server skal du net lige fange forbindelsen og derved starter de fleste med en høj ping men hvis du har net_graf oppe så kan man se at du ikke har en høj ping det er only på scorebord du har det da den ikke arbejder lige så hurtig

MVH EnTo
[+35]Jumpman Skrevet - 17 Feb 2012 : 11:51:37
quote:
Oprindeligt skrevet af [+35]skyderefterlyde!!!

Tickrate kan være alt men man deler normalt et sekund med 3 , så den hedder 33 - 66 -100

Hvis vores server kører max 300 fps kan den ikke køre tickrate 100 da det vil kræve den kunne trække 600 fps.

33 = 150 fps
66 = 300 fps
100 = 600 fps

Så vidt jeg husker

Ok jeg faldt lige over en eventscript command der kan fortælle mig commandline til vores server den er som følgende mystisk var helt 100% sikker på vi kun kørte 66 tickrate jeg retter den lige til fps_max 600 i server.cfg

./srcds_linux -game cstrike +map gg_fy_snow +maxplayers 16 +servercfgfile ffa.cfg +port 27015 +ip 83.221.145.154 -tickrate 100 -tvmasteronly -steam" ( def. "" )
Misfire.dk Skrevet - 16 Feb 2012 : 19:19:50
ja det har jeg også så vi have opdateret servere og Jumpman :=)
^Gummi I Gøbben^ Skrevet - 16 Feb 2012 : 18:49:51
Ja jeg har heller ik det problem mere, men har jeg da haft.
Misfire.dk Skrevet - 16 Feb 2012 : 16:14:55
Jumpman det er ikke rigtigt det du skriver :=)
Min virker altid også når jeg fiser...
Forøvrigt skifter jeg farve på croshair på scroll knappen, jeg har hvid, sort og rød og selve sigtets størrelse og tykkeslse på piletasterne

Hvad fanden er det lige jeg skal i options ?? er jeg inde og sætte clan tag på kan jeg også det uden det ændrer noget
[+35]Jumpman Skrevet - 16 Feb 2012 : 14:47:31
Rekop de cfg filer du læser her er ren forviring over halvdelen af deres settings er forældet eller ændret dvs de har problemer in-game hvis de lige vil rette noget til i spillet feks. crosschair det sigtekorn bliver stort første gang de går i options in-game og se virker deres settings i deres cfg fil ikke bagefter før de rejoiner en server fra windows igen.

Hvis man skal rode med sine cfg filer er man også nød til at holde dem opdateret tingene ændre sig jo mange gange ved feks en klient opdatering og man skal kun lave settings i sin cfg filer som endligt ikke har noget at gøre med options menuen in-game så fucker dine settings aldrig op lige som gummis gør den er et stor rod og mange af tingene har intet betydning for dit spil overhovedet så glem du bare den config fil m8 en standard config fil er bedre hvis du har en computer der er kraftig nok jeg har sku ikke hørt om folk har problemer med at spille med en standard config fil, jeg bruger ikke selv standard jeg roder også med mine cfg filer kan poste dem en dag når jeg har tid he he
[+35]Rekop Skrevet - 16 Feb 2012 : 13:45:45
Hmm er bange for at jeg ikke skal begynde at rode med det.Bare det at der bliver skrevet; cfg"en-copy/paste.
[+35]King Skrevet - 16 Feb 2012 : 12:44:41
Mange af dem rekop får spillet til at køre mere fl Alt som er uoverflødigtydende. Såsom trætopper er væk blod forsvinder. osv.
Alt som er uoverflødigt. Og ja ingen lig og snask
Misfire.dk Skrevet - 16 Feb 2012 : 12:20:43
Nej rekop men jeg kan sætte stien ind i aften til hvor du skal smide cfg'en og en vildledning til hvordan du sætter det ind :=)

Den bedste linie i min cfg er denne cl_ragdoll_physics_enable "0"
Så slipper man for at se på de lig der flyder alle steder...resten ved jeg ikke med...jeg tør bare ikke slette nogle af dem :=)
skyderefterlyde!!! Skrevet - 16 Feb 2012 : 12:15:55
Det er bare en config fil, den er lige til at copy/paste
[+35]Rekop Skrevet - 16 Feb 2012 : 12:06:34
Lige et spørgsmål;vil i fortælle mig at i har siddet og kodet alle de ting ind i jeres computer.....For hvis det er tilfældet er i sku mere nørdet end først antaget...Griner.....d(-_-)b
^Gummi I Gøbben^ Skrevet - 16 Feb 2012 : 11:37:40
En ny comp. koster dyrt så måske efter min 40 års fødselsdag den 22/12 i år men kun måske :)
Misfire.dk Skrevet - 16 Feb 2012 : 08:37:23
Jo skyde men det skal jeg da også efter den jeg har er brændt sammen:D
skyderefterlyde!!! Skrevet - 16 Feb 2012 : 08:34:21
alt jeres fis med at tweake, hvad med i bare køber en ordenlig computer :D
Misfire.dk Skrevet - 16 Feb 2012 : 05:38:45
Jow jow og ang. launch options så har jeg det her

-refresh 100 -freq 100 -console -heapsize 1850987-noforcemaccel -noforcemparms -novid

Det er ikke så slemt som Gummi men det rækker ;=)
^Gummi I Gøbben^ Skrevet - 16 Feb 2012 : 03:36:09
Så hvis misfires er nørdet hvad er min så lol
ved godt at meget af det der står er overflødig men tør ik fjerne så meget for er rigtg godt tilfreds som det kørrer nu
^Gummi I Gøbben^ Skrevet - 16 Feb 2012 : 03:27:50
Ja min ser sådan her ud for at gøre forvirringen total hehe

// ___________________________________________________________________
//
// Kaizen's Config v1.1 http://www.nextlevelgamer.com
//
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
// Introduction
// *********************************************************
//
// Yes that's right, the cat's out of the bag. After years of keeping
// my Counter-Strike: Source config a secret, I've decided to
// release it to the public. What many players don't realize is that
// proper settings are crucial to competitive gaming, so I really
// wanted to squeeze every known tweak and setting into my cfg to
// gain even the slightest edge over my competition. While I developed
// my config primarily for performance, I tried to minimize losses of
// visual quality and I believe I achieved a happy medium.
//
// Another advantage this config has over others is that many commands
// have their default values listed in case, for whatever reason, you'd
// like to revert back to your original settings. I tried to make this
// cfg CAL and CEVO Legal, but if there is any chance I failed, Zblock
// should protect you.
//
// Enjoy!
//
// -Kaizen (kaizen@nextlevelgamer.com)
//
//
// Installation
// *********************************************************
// Simply place this file(autoexec.cfg) into your Counter-Strike folder,
// similar to the path below:
//
// Valve\Steam\SteamApps\YOUACCOUNT\counter-strike source\cstrike\cfg
//
//
// Command Line Options (set in Steam launch options for CS:S)
// *********************************************************
//
// -w 800 -dxlevel 95 -console -refresh 120 -heapsize 1048576 -high -noforcemaccel -noforcemparms -noipx -nojoy
//
// Modify the heapsize command to match your the amount of RAM you
// have in your computer (NOT video card memory!)
//
// 512MB -heapsize 262144
// 1GB -heapsize 524288
// 2GB -heapsize 1048576
// 4GB -heapsize 2097152
// Something else? Grab a calculator and multiply!
//
// For a more detailed guide on command line options, refer to:
// http://www.nextlevelgamer.com/counter-strike-source-launch-options/
//
//
// DISCLAIMER
// *********************************************************
//
// http://www.nextlevelgamer.com, Kaizen and all affiliate parties assume no
// liability for damages incurred directly or indirectly as a result
// of errors, omissions or discrepancies found within any version of
// Kaizen's Counter-Strike Source FPS Config. Use the config at your
// own risk.
//
//
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


// Default Commands (resets any junk settings that may exist)
// *********************************************************
//
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
//m_pitch "0.022"
//m_filter "0"
//sensitivity "3"
//m_side "0.8"
//m_yaw "0.022"
//m_forward "1"
//m_customaccel "0"
//m_customaccel_scale "0.04"
//m_customaccel_max "0"
//m_customaccel_exponent "1"
//m_mouseaccel1 "0"
//m_mouseaccel2 "0"
//m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "1"
net_scale "1"
net_graphpos "3"
net_graphsolid "1"
//voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
//voice_forcemicrecord "1"
voice_enable "1"
//voice_scale "0.520000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
//volume "0.780000"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

dsp_slow_cpu "0"
cl_allowupload "1"

r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"


// Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
// *********************************************************
//
sv_cheats "1"


// Buy Aliases (shortcuts for buying weapons/equipment)
// *********************************************************
//
alias "colt" "buy m4a1"
alias "ak" "buy ak47"
alias "mp5" "buy mp5navy"
alias "deagle" "buy deagle"
alias "defuse" "buy defuser"
alias "vest" "buy vest"
alias "vhelm" "buy vesthelm"
alias "hegde" "buy hegrenade"
alias "fbng" "buy flashbang"
alias "sgnde" "buy smokegrenade"


// Key Binds (modify as desired, delete the slashes before bind)
// *********************************************************
//
//bind "TAB" "+showscores"
//bind "ESCAPE" "cancelselect"
//bind "SPACE" "+duck"
bind "'" "admin"
bind "h" "ultimate"
bind "," "sm_admin"
bind "i" "say !redeem"
bind "." "sm_models"
bind "-" "say wcs"
//bind "'" "sm_stoprecord"
bind "+" "r_drawothermodels 2; mat_wireframe 2"
bind "å" "sm_record"
//bind "ø" "sm_stoprecord"
//bind "4" "slot4"
//bind "5" "slot5"
//bind "6" "slot6"
//bind "7" "slot7"
//bind "8" "slot8"
//bind "9" "slot9"
//bind "=" "rcon exec calcsswarmup"
//bind "["
//bind "`" "toggleconsole"
//bind "a" "+voicerecord"
//bind "b" "buymenu"
//bind "c" "radio3"
//bind "d" "+back"
//bind "e" "+forward"
//bind "f" "+moveright"
//bind "g" "drop"
//bind "h" "commandmenu"
//bind "i" "showbriefing"
//bind "j" "mm_admin"
//bind "k" "ma_explode"
//bind "l" "buy primammo;buy secammo"
//bind "m" "chooseteam"
//bind "n" "nightvision"
//bind "o" "buyequip"
//bind "p"
//bind "r" "+reload"
//bind "s" "+moveleft"
//bind "t" "impulse 201"
//bind "u" "messagemode2"
//bind "v" "enemyspot"
//bind "w" "+use"
//bind "x" "impulse 100"
//bind "y" "say"
//bind "z" "lastinv"
//bind "UPARROW" "vhelm"
//bind "DOWNARROW" "vest"
//bind "ALT" "+speed"
//bind "CTRL" "needbackup"
//bind "F1" "autobuy"
//bind "F2" "rebuy"
//bind "F4" ""
//bind "F5" "jpeg"
//bind "F6" "save quick"
//bind "F7" "load quick"
//bind "DEL" "fbng"
//bind "PGDN" "hegde"
//bind "PGUP" "defuse"
//bind "END" "sgnde"
//bind "MWHEELUP" "+jump"
//bind "MOUSE1" "+attack"
//bind "MOUSE2" "+attack2"
//bind "PAUSE" "pause"
//bind "SHIFT" "+jump"


// Personal Preference (modify as desired)
// ***********************************************
//
//sensitivity "10"
budget_show_history "0" // default 1; Disables history graph.
cl_downloadfilter "all" // Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "0"
cl_forcepreload "0"

crosshair "1"
cl_crosshairscale "0"
cl_crosshairalpha "999"
cl_crosshaircolor "4" // Set color to light blue (very visible)
cl_crosshairusealpha 0
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"
cl_crosshairsize "2"

cl_radaralpha "255" // Maximum radar brightness
cl_radartype "1" // Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"

cl_autohelp "0" // default 1;
cl_autowepswitch "0" // default 1;

cl_resend "1.5" // default 6;
cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see

cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"

fps_max "121"

net_graphheight "65" // default 60; Raised height for 800x600

hud_centerid "1"
hud_fastswitch "1" // default 0; Enables quick weapon switching

sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost

jpeg_quality "100"

showhitlocation "1" // default 0;


// AMD USERS ONLY (placebo effect, these commands may do nothing.
// Note: Delete this section if you use an Intel core
// *********************************************************
//
r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"


// Client Commands
// ***********************************************
//
cl_show_splashes "0" // Disables water splashes
cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
cl_phys_props_max "50" // default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "1" // default 1;
//cl_minmodels "1" // default 0; (1 playermodel per team)
cl_ejectbrass "0" // default 1;
cl_show_splashes "0"
cl_forcepreload "1"


// Lighting Settings
// ***********************************************
//
r_dynamic "0" // default 1; Disables dynamic shadows
r_occlusion "0" // default 1;
r_lightinterp "0" // default 5;
r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0" // default 1;

// CAL Legal Settings
r_ambientfraction "0.1" // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1" // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings


// Materials
// ***********************************************
//
mat_bloomscale "0" // Determines amount of HDR
mat_specular "0" // Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_clipz "1" // default 0; If rendering problems occrur, set back to 0
mat_hdr_enabled "0" // default 1;
mat_hdr_level "0"
mat_reducefillrate "1" // default 0; Reduces shader fill rate.
mat_wateroverlaysize "8" // default 128;
mat_vsync "0"
mat_colorcorrection "0" // If enabled fps takes a major hit
mat_shadowstate "0" // default 1;
mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
mat_monitorgamma "1.6" // Max monitor brightness
mat_disable_bloom "1" // default 0;
mat_disable_fancy_blending "1" // default 0;
mat_disable_lightwarp "1" // default 0;
mat_disable_ps_patch "1" // default 0;
mat_fastnobump "1" // default 0;
mat_filterlightmaps "1" // default 1;
mat_mipmaptextures "1" // default 1;
mat_trilinear "1" // default 1;
// mat_dxlevel "95" // Enabling this in config lags apparently

// CAL Legal Settings
mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "0" // default 0;
mat_loadtextures "1"
// End CAL Legal Settings


// Sound Options
// ***********************************************
//
//dsp_enhance_stereo "1" // default 0;
//snd_async_fullyasync "1" // default 0;
//soundscape_fadetime "9999" // default 3;
//soundscape_flush


// Violence settings (increases blood to help you see hits better)
// ***********************************************
//
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


// Registration Tweaks
// ***********************************************
//
cl_drawmonitors "0" // default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
cl_interp "0.03" // default 0.1;
cl_interpolate "1" // default 1;
cl_lagcomp_errorcheck "1" // default 0;
cl_lagcompensation "1" // default 1;


// Ropes
// ***********************************************
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1" // default 1;


// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0" // default 1; Disables high-quality water.
r_waterdrawreflection "1" // default 1;
r_waterdrawrefraction "0" // default 1;
r_updaterefracttexture "0" // default 1;


// Props
// ***********************************************
//
r_decalstaticprops "1" // default 1;
props_break_max_pieces "0" // default -1;
props_break_max_pieces_perframe "0" // default -1;
func_break_max_pieces "0" // default 15;
// CAL Legal Settings
cl_phys_props_enable "1"
cl_phys_props_max "50" // and above
cl_detaildist "1200" // and above
cl_detailfade "400"
r_drawdetailprops "1" // default 1;
r_propsmaxdist "1200"
// End CAL Legal Settings


// Netcode Tweaks
// ***********************************************
//
cl_updaterate "67"
cl_cmdrate "67"
rate "25000"
cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
cl_smoothtime "0.01" // default 0.1;


// Player Model Tweaks
// ***********************************************
//
// CAL Legal Settings
r_modellodscale "1.0" // default 1;
r_lod "2" // default -1;
r_rootlod "2" // default 0;
// End CAL Legal Settings

r_drawmodeldecals "0" // default 1; Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0" // default 20; Detail on eyes


// Detail Commands
// ***********************************************
//
mp_decals "25" // default 200;
r_decals "75" // default 2048;
r_drawflecks "0" // default 1; Disables bullet impacts
r_3dsky "0" // default 1;
r_renderoverlayfragment "0" // default 1;
r_dopixelvisibility "1" // default 1;
r_flex "0" // default 1;


// Other CAL commands to make CFG legal
// ***********************************************
//
cl_wpn_sway_interp "0.1"
cl_wpn_sway_scale "1"
r_skin "0"
mat_texture_limit "-1"
developer "0"
mat_show_texture_memory_usage "0"
r_entity "-1"
mat_showlightmappage "-1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_norendering "0"
net_showevents "0"
demo_recordcommands "1"
cl_windspeed "0"


// Illegal Commands
// ****************
//
//"mat_debug" // Illegal
//"cl_soundemitter_flush" // Illegal
//"cl_soundscape_flush" // Illegal
//"dxlevel"
//"flush" // Illegal
//"flush_locked" // Illegal
//"wait" // Illegal
//"+showbudget" // Illegal
//"+showbudget_texture" // Illegal
//"+showbudget_texture_global" // Illegal
//"timerefresh" // Illegal


//"cl_removedecals"
//"cl_ent_bbox"
//"cl_ent_absbox"
//"cl_ent_rbox"
//"CreateHairball"
//"cl_soundscape_flush"
//"playsoundscape"
//"stopsoundscape"
//"Test_ProxyToggle_EnsureValue"
//"r_shadowdir"
//"r_shadowangles"
//"r_shadowcolor"
//"r_shadowdist"
//"r_shadowblobbycutoff"
//"testhudanim"
//"thirdperson"
//"camortho"
//"set_screen_effect_param"
//"cl_soundemitter_flush"
//"shake_stop"
//"r_screenoverlay"
//"viewanim_reset"
//"viewanim_addkeyframe"
//"bench_showstatsdialog"
//"ai_disable"
//"ai_show_hints"
//"ai_show_hull"
//"ai_show_connect"
//"ai_show_connect_jump"
//"ai_show_connect_fly"
//"ai_show_grid"
//"ai_step"
//"ai_resume"
//"ai_next_hull"
//"ai_nodes"
//"ai_show_visibility"
//"ai_show_graph_connect"
//"npc_bipass"
//"npc_destroy"
//"npc_kill"
//"npc_enemies"
//"npc_focus"
//"npc_create"
//"npc_create_aimed"
//"npc_destroy_unselected"
//"npc_freeze"
//"npc_teleport"
//"npc_go"
//"npc_go_random"
//"npc_reset"
//"npc_nearest"
//"npc_route"
//"npc_select"
//"npc_combat"
//"npc_squads"
//"npc_tasks"
//"npc_task_text"
//"npc_conditions"
//"npc_viewcone"
//"npc_relationships"
//"npc_steering"
//"npc_steering_all"
//"ai_drop_hint"
//"ent_name"
//"ent_text"
//"ent_bbox"
//"ent_absbox"
//"ent_rbox"
//"ent_attachments"
//"ent_remove"
//"ent_remove_all"
//"ent_setname"
//"find_ent"
//"ent_dump"
//"firetarget"
//"ent_fire"
//"ent_info"
//"ent_messages"
//"ent_pause"
//"picker"
//"ent_pivot"
//"ent_step"
//"ent_show_response_criteria"
//"ent_autoaim"
//"ent_create"
//"cast_ray"
//"cast_hull"
//"drawline"
//"drawcross"
//"buddha"
//"setmodel"
//"test_dispatcheffect"
//"snd_restart"
//"bug_swap"
//"noclip"
//"god"
//"setpos"
//"setang"
//"notarget"
//"hurtme"
//"bloodspray"
//"test_entity_blocker"
//"respawn_entities"
//"fadeout"
//"fadein"
//"shake"
//"dumpgamestringtable"
//"global_set"
//"nav_check_file_consistency"
//"nav_remove_unused_jump_areas"
//"nav_delete"
//"nav_delete_marked"
//"nav_split"
//"nav_make_sniper_spots"
//"nav_merge"
//"nav_mark"
//"nav_unmark"
//"nav_begin_area"
//"nav_end_area"
//"nav_connect"
//"nav_disconnect"
//"nav_splice"
//"nav_crouch"
//"nav_precise"
//"nav_jump"
//"nav_no_jump"
//"nav_stop"
//"nav_walk"
//"nav_run"
//"nav_avoid"
//"nav_transient"
//"nav_dont_hide"
//"nav_stand"
//"nav_no_hostages"
//"nav_strip"
//"nav_save"
//"nav_load"
//"nav_use_place"
//"nav_place_replace"
//"nav_place_list"
//"nav_toggle_place_mode"
//"nav_set_place_mode"
//"nav_place_floodfill"
//"nav_place_pick"
//"nav_toggle_place_painting"
//"nav_mark_unnamed"
//"nav_corner_select"
//"nav_corner_raise"
//"nav_corner_lower"
//"nav_corner_place_on_ground"
//"nav_warp_to_mark"
//"nav_ladder_flip"
//"nav_generate"
//"nav_generate_incremental"
//"nav_analyze"
//"nav_mark_walkable"
//"nav_clear_walkable_marks"
//"nav_compress_id"
//"nav_show_ladder_bounds"
//"nav_build_ladder"
//"surfaceprop"
//"air_density"
//"givecurrentammo"
//"ch_createjeep"
//"ch_createairboat"
//"prop_debug"
//"prop_dynamic_create"
//"prop_physics_create"
//"ent_rotate"
//"Test_EHandle"
//"Test_ProxyToggle_EnableProxy"
//"Test_ProxyToggle_SetValue"
//"Test_InitRandomEntitySpawner"
//"Test_SpawnRandomEntities"
//"Test_RandomizeInPVS"
//"Test_RemoveAllRandomEntities"
//"Test_CreateEntity"
//"Test_RandomPlayerPosition"
//"showtriggers_toggle"
//"kdtree_test"
//"voxeltree_view"
//"voxeltree_playerview"
//"voxeltree_box"
//"voxeltree_sphere"
//"collision_test"
//"wc_create"
//"wc_destroy"
//"wc_destroy_undo"
//"wc_air_node_edit"
//"wc_air_edit_further"
//"wc_air_edit_nearer"
//"wc_link_edit"
//"endround"
//"map_showbombradius"
//"map_setbombradius"
//"CreatePredictionError"
//"bot_goto_mark"
//"nav_check_connectivity"
//"stopsound"
//"-showbudget_texture_global"
//"+showbudget_texture_global"
//"-showbudget_texture"
//"+showbudget_texture"
//"-showbudget"
//"+showbudget"
//"spike"
//"editor_toggle"
//"prop_crosshair"
//"perfui"
//"flush_locked"
//"flush"
//"mat_reloadtextures"
//"mat_reloadallmaterials"
//"mat_reloadmaterial"
//"light_crosshair"
//"recompute_speed"
//"linefile"
//"timerefresh"
//"mat_debug"
//"mat_suppress"
//"print_colorcorrection"
//"colorcorrectionui"
//"cl_fullupdate"
//"box"
//"cl_view"
//"cl_showents"
//"bench_upload"
//"bench_end"
//"bench_start"

// Disable cheats (to disable you from taking advantage!)
// ***********************************************
//
sv_cheats "0"


// Done loading
// ***********************************************
//
clear
echo ".Kaizen's config loaded and modified by ^Gummi I Gøbben^"




// ___________________________________________________________________
//
// End Kaizen's Config
//
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[+35]Jumpman Skrevet - 16 Feb 2012 : 02:13:37
skyderefterlyde!!! Skrevet - 15 Feb 2012 : 23:03:33
Bare rolig rekop jeg gik også kold
[+35]Rekop Skrevet - 15 Feb 2012 : 21:07:32
Det simpelthen for nørdet det i her har bevæget jer ud i drenge....;=/
Misfire.dk Skrevet - 15 Feb 2012 : 19:43:57
Jeg ved ikke hvor opdateret min cfg er men den giver mig da pænt med fps selv om min computer ikke er den nyeste model...hemmelig er cfg'en heller ikke

//reset all
exec config_default

// Nick //

name "Dit nick"

// net_graph //

net_graph "1"
net_graphpos "1"
alias ngraph "net_graph 1; bind kp_5 ngraph1"
alias ngraph1 "net_graph 0; bind kp_5 ngraph"
bind "kp_5" "ngraph"


//Headphones

snd_surround_speakers "0"

// Connection settings //

cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_downloadfilter "all"
cl_interp "0.0199"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
rate "35000"
cl_wpn_sway_interp "0"
mat_queue_mode "2"
snd_mixahead "0.05"
Sv_unlag "1"

bind "v" "+voicerecord"
bind "p" sm_admin
bind o "say !redeem"


// Mouse & crosshair //

cl_crosshairthickness "2.0"
cl_crosshairsize "7"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"

alias aim_swap "white_aim"
alias black_aim "cl_crosshaircolor 5;cl_crosshaircolor_r 3;cl_crosshaircolor_g 3;cl_crosshaircolor_b 3;alias aim_swap white_aim"
alias white_aim "cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255;cl_crosshaircolor_b 255;alias aim_swap red_aim"
alias red_aim "cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0;cl_crosshaircolor_b 0;alias aim_swap black_aim"

bind "MWHEELDOWN" "aim_swap"
white_aim

bind "uparrow" "incrementvar cl_crosshairsize 1 12 1"
bind "downarrow" "incrementvar cl_crosshairsize 1 12 -1"
bind "leftarrow" "incrementvar cl_crosshairthickness 1 10 1"
bind "rightarrow" "incrementvar cl_crosshairthickness 1 12 -1"
bind "mouse1" "+attack"

m_pitch "0.022"
m_yaw "0.022"
m_rawinput "1"
sensitivity "1.2"
zoom_sensitivity_ratio "0.6"

// CPU settings //

r_3dnow "0"
r_sse2 "1"


// Graphics //

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


// CS:S Update Tweaks //

r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "0"

prop_active_gib_limit "0"
adsp_debug "0"


// Multicore rendering tweaks //

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


soundscape_flush
mat_savechanges
clear




skyderefterlyde!!! Skrevet - 15 Feb 2012 : 16:53:32
Tickrate kan være alt men man deler normalt et sekund med 3 , så den hedder 33 - 66 -100

Hvis vores server kører max 300 fps kan den ikke køre tickrate 100 da det vil kræve den kunne trække 600 fps.

33 = 150 fps
66 = 300 fps
100 = 600 fps

Så vidt jeg husker
LunD^dk Skrevet - 15 Feb 2012 : 13:29:23
Øhh.. Kan ikke se hvad FPS har at gøre med serveren.
[+35]Jumpman Skrevet - 15 Feb 2012 : 10:02:43
Så vidt jeg husker kørte vores server omkring 300 fps før jul har lige testet det pt. så kører de kun 66 fps er der nogen der ved noget om dette har betydning for serverne ?

Hvis jeg skriver stats i min konsol in-game får jeg de oplysninger jeg har brug for spiller, fps osv (ved ikke om i kan gøre det samme)
^Gummi I Gøbben^ Skrevet - 14 Feb 2012 : 20:58:19
oki :)
[+35]Jumpman Skrevet - 14 Feb 2012 : 18:23:01
det hedder enten 66 eller 100 tick ikke 67 :-)
^Gummi I Gøbben^ Skrevet - 14 Feb 2012 : 17:49:31
Er det 67 skal det vel være cl_updaterate "67" cl_cmdrate "67"
ligesådan hvis 100 så cl_updaterate "100" cl_cmdrate "100"
Så vidt jeg ved er der ik noget der heder "66" Tick.
Men så igen det er jo bare mig...DER SKU IKKE GRINES!!!

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